Ep 15: Prepisode Three Revend of the Smith

Summary
Our heroes leave the Colossus and go back to the city. They meet up with Floon Poff and Blade Vigil at their bar The squeaky Wheel. The go see Gary in the sewer and now his shop has a sign that says "Test your luck at Gary's casino". Brigette has on her finest Hawaiian shirt, board shorts, fancy sunglasses and a fanny pack full of quarters. Dave is wearing pleated jeans and is riding a rascal. Gary leads the group to a machine. At its center is an anvil with a shallow well in the center, The Revender. The group can place one item in it and it will either imbue it with a magical property, make it stronger, or put a terrible curse on it.

Brigette puts her mustache in and rolls a 18 - Her mustache takes on the astral property. When traveling in the astral sea or any astral plane it takes half the number of hours to locate a color pool to a specific plane. She now has advantages on saving throws on effects of psychic wind and other psychic attacks

 Cla puts The Fist of the Elements, his tattoo, and rolls a 10 -  He gained 2 magical properties. His tattoo now looks like it is made of yarn and is rainbow in color. Now he can change the damage type of a spell he casts once per long rest and whenever he casts a spell the tattoo gains charges equal to the spells level and then use a bonus action to remove 13 charges which will make the tattoo or strikes with his hand a +1 weapon until the start pf the next round and all charges are lost after a long rest.

 Snedrick puts a dagger in and rolls a 1 -  His dagger is now a +1 dagger and is cursed. When he uses the dagger for an hour afterwards he must compulsively juggle any items when you have 2 or more of an object within easy reach. The DC is 10 plus the number of items being juggled in a acrobatics check or the item gets dropped with appropriate consequences

 Dave puts his bread robe in and rolls a 10 -  The robe now feels capricious. He can roll a die every time he has completed a long rest and if he gets a even number the robe now gets a +1 which means he would get a +2 to AC instead of just +1. Also, every time he is first in the initiative order he can use the robe as a +1 weapon and this applies to the bread also.

Dave returns to his room, Gladis appears and gripes at him for repeatedly killing Carl. She explains that the next time Carl dies there will be consequences.

Snedick goes to the library and is joined by Floon Poff. He can now cast Aura if Vitality. That night he has a dream of his old wizard school. When he wakes up a drawer opens in the seven draw chest and he finds 2 notes note. The first note says "This is stupid how would this even make any sense. I'm just saying this is stupid. This is what I would write right now is entirely stupid but whatever I guess. Use the tiny scroll when you get stuck. From Grandpa or Grandma or whatever this is stupid

Blade tells the group the next price of the wand is the Locket of Fabrication found in the Temple of Atheeanna where Snedrick went to school. A Many Soul named Fon Dord, the choice for fantasy and adventure, will now join the group on their travel to the Temple of Atheeanna.

Special Items
The Life Stone

Player Characters
 Bridgette 

 Cla 

 Dave 

 Snedrick 

Non-Player Characters
Blade Vigil

Floon Poff

Gary

Gladis

Carl

Fon Dord

Location
The squeaky Wheel

Fun Facts
Fon Dord is played of Don Ford, voice of fantasy and adventure

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